[i]There is also a practicality for the Thereminist... namely that the first iteration must be exactly on pitch so that the added tracks will all "fit". A long initial loop, played solo, simply exposes the player to more time in which the pitch can drift.[/i]
Kevin, of course you're right when it comes to us mere mortals; my reaction was based on years of using the Boomerang with a guitar, for which matching pitch isn't a problem. In setting up a very long loop with a theremin, I would certainly need to have some reference pitch in my ear to keep things on track... maybe start building the loop with a keyboard synth, and then switch to theremin.
Pamelia Kurstin does have absolute pitch, though... so in her case, it may simply be a choice to be able to build up a thick texture more quickly. But I can't help suspecting that if she were using a device with longer available delay times, she would do so. Am I the only glutton who always craves pushing the envelope?
Incidentally, while dissecting my not-necessarily-rational reaction described previously, I was also conditioned by a passing familiarity with Robert Fripp's delay-based "soundscapes," which are based on very long delay times (so long that the repetitions aren't obvious).
Kevin, of course you're right when it comes to us mere mortals; my reaction was based on years of using the Boomerang with a guitar, for which matching pitch isn't a problem. In setting up a very long loop with a theremin, I would certainly need to have some reference pitch in my ear to keep things on track... maybe start building the loop with a keyboard synth, and then switch to theremin.
Pamelia Kurstin does have absolute pitch, though... so in her case, it may simply be a choice to be able to build up a thick texture more quickly. But I can't help suspecting that if she were using a device with longer available delay times, she would do so. Am I the only glutton who always craves pushing the envelope?
Incidentally, while dissecting my not-necessarily-rational reaction described previously, I was also conditioned by a passing familiarity with Robert Fripp's delay-based "soundscapes," which are based on very long delay times (so long that the repetitions aren't obvious).