http://www.youtube.com/watch?v=fZVIHIjG9_A
0:20 - "You've got a traditional heterodyning oscillator playing your pitch..." - Hmm. (The best way I've seen to employ heterodyning in a digital instrument is the way it is done on the Open.Theremin.Uno, where the beat minimum is set to several hundred Hz.)
2:30 - Shipping in May, street price is $299!
2:56 - "The hardest thing about playing the Theremin is playing the Theremin" - Ha ha!
3:14 - He touches the pitch antenna and it seems to make a strange noise briefly.
3:30 - Pitch correction is variable.
3:47 - "Calibration is much easier than a normal Theremin, it's a stepped process so it's very easy to understand"
4:05 - "You can use it on a table but you kinda want to keep it away from metal."
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I didn't hear they guy say anything about linearization, though I suppose it could be part of the calibration process and invisible to the user. Or it might not be implemented at all.
Also (and I could be totally wrong about this) around 3:25 the pitch correction is dialed off and he pulls his hand away pretty quickly, but the pitch seems to drop maybe too slowly, and continues to drop a bit after his hand stops. This seems like evidence of too low of a LPF cutoff on the pitch side. (If I could LPF the pitch side to say 10Hz then many of my problems would disappear and I'd turn my brain off and start cranking out Theremins, but unfortunately ~500Hz or thereabouts is the lower limit where the player can start detecting a lag - and, since the player forms 100% of the pitch feedback loop, no perceptible delay is tolerable IMO.)
Also, I knew the day would come where a cheap, largely digital implementation would hit the market and (1) kill the price, (2) up the feature set, and (3) make it easier to calibrate / play. This thing looks like lots of fun, but I'm not sure how real-time responsive the pitch side is.
"Theremini" seems to imply bigger things to come, anyone know anything about that?