Thanks so much Cristian! The video can tell us a lot about the instrument. I'm also unsure why Moog Music would not want to make basic demonstration videos similar to this format.
When you set the pitch range to cover as many octaves as you have demonstrated, it does seem to make it more difficult to play. With such small intervals, the Pitch Correction feature seems to not be as useful when playing melodies. The note that you want to be 'in-tune' may technically be in tune, but the steps in between are still audible and the smooth transitions between notes (which we are accustomed to with traditional theremins) are of course not there at all.
Cristian, could you perhaps record a video of the pitch field when it has been calibrated for only 3 to 4 octaves, so we can hear what the stepping/locking sounds like at 0% and 50% of the pitch correction?
The experience of playing any theremin will always be unique to every person depending on a number of factors. player body type/size, theremin tuning, environment. These details are nothing new to those of us who play the instrument, but the new first time theremin player... not having a firm understanding of all the details affected by capacitance, then adding pitch quantization and elaborate tuning/calibration processes, equals a sure fire guarantee for more confusion. Any one hoping to become a better theremin player by playing a Theremini can kiss their dreams goodbye.
The playability of the instrument should be the highest priority of ANY musical instrument manufacturer. In the case of the Theremini, it seems the sound engine was most important. It seems as if the theremin control was "added on" to the Animoog Sound Engine. (again, these are impressions... I need to play the instrument to be sure.) Bending the expressive control interface of a theremin around an existing MIDI instrument is backwards to me... , but for good reason.
I won't go into much detail in this thread, but I have for the past three years been working on software that will convert audio signals to MIDI. With it, a traditional theremin could be used to control the full iOS app of Animoog running on an iPad. A computer and Audio MIDI interface is needed, so the complexity of the setup doesn't compare at all to having a self contained all-in-one Animoog theremin (the Theremini). It's quite possible that our friends at Moog Music are aware of my project, and their silent treatment is the result of a what they may imagine is a conflict of interests (I'm just speculating). I've been working on my software (and a version of it has been publicly available) a lot longer than the Theremini has existed. Plus, I am not interested at all in any sort of competition.
Back to the video...
As far as I am aware, from my experience with the prototype, the reason for the pitch not changing all the way up to the antenna has to do with how the range is derived from the control signal. There is a starting point (or upper limit) in the control signal's range which determines where the highest pitch will be. This was most likely done this way because if there exists the possibility of defining the highest MIDI note, it should always be accessible. The only way to guarantee it is always accessible is to implement some predefined buffer distance from the antenna.
There are definitely two approaches to consider for the Theremini. One is using it as a creative tool, to explore new control possibilities with the access to its powerful sound engine opened up via MIDI.... The other approach is to use the Theremini as a traditional theremin, to play melodies and derive some satisfaction from the dynamic nature of the capacitive interface.
It seems to me, and it should be obvious to everyone by now, the melodic approach is not going to be successful without some kicking and screaming along the way. The new and powerful feature set that the Animoog engine offers has caused more challenges in other aspects of the instrument, but these deficiencies are not apparent to people who are buying a theremin for the first time. It's not even important for the new buyer, because if they have decided they are are pleased with sounds of the product, that is the bottom line. Not everyone can be pleased all of the time... it seems Moog Music decided to go with features what made most business sense to please the target audience: synth players (for creativity) and children for (for some kind of fun musical scale lesson).