Have a look at this applet..
Set Freq1 to 3000, Freq 2 to 3100, ms per 1000 pixels to 20. Tick Show snd 1, snd 2 and mix..
With this you will see how heterodyning works
Play with this applet, change Freq 1 to 3100 and Freq 2 to 3000 and note the lack of difference!
You can see that phase is not the issue - the difference in the frequency of the two oscillators is the issue! - prove this by changing the 3100 to 3200.
"I speak metaphorically as I am not technical, I would hope the average individual that follows this board will understand me." - Christopher
When you make statements like "which would be a 180 degree shift for the audio frequency" there is no metaphor - you are talking technical.. Anyone who "understands" what you are saying is on the path to greater confusion.. because what you are saying is wrong.
I am just trying to help you and others to not get lost in bogus ideas - there is no shame in getting things wrong - I do it all the time.. sure, there may be a moment of embarrasment and feeling like a fool, but this soon passes - and one is rewarded by having better understanding - But there is folly in clinging to wrong ideas when you have been shown how things actually work, and in clinging to and proclaiming a wrong idea to be valid when it has been clearly shown as flawed or false.
If I am honest, I think you are probably beyond help - So my posting here is more to help others to understand and to steer them away from the confusion which, IMO, you could easily cause.
The reference oscillator should be tuned such that, at the null distance, its frequency is the same as that of the variable oscillator. At all other times (if one is actually playing the theremin between the null distance and the antenna, and not away from it) the variable oscillator frequency is lower than that of the reference oscillator - how much lower depending on how much capacitance is "seen" by the antenna, capacitance increasing as the player moves anything towards the antenna.
It is the difference in frequency between the reference oscillator and the variable oscillator which determines the pitch.. for example, reference at 256kHz and variable at 255kHz will give a difference (audio) frequency of 1kHz.
If one lowers the reference oscillator frequency, but it is still above the variable oscillator frequency, the pitch (difference frequency) will reduce (get lower).. This applies whether lowering the reference oscillator is caused by tuning it or otherwise imposing any capacitance which affects its frequency. (this action is equivalent to moving the null point closer to the antenna)
If the reference oscillator drops below the frequency of the variable oscillator, then any further lowering of the reference oscillators frequency will cause the difference frequency to increase. (this is operating on the "wrong side" of the null point - it is not usable [as in, one should not tune the null point to the antenna - the lowest variable oscillator frequency] and playing in this way, with pitch going higher as one moves away from the antenna, is always extremely non-linear)
These are the most basic, fundamental, rudamentary elements of standard heterodyning theremin operation.
None of this has anything to do with phases, being 180 degrees out of phase, audio phase or any such descriptions - all of these type of "metaphors" are utterly meaningless, as are metaphors such as "pulling and pushing" the audio.
What I have said is not highly technical and should be a lot easier to understand than meaningless erronious statements like "If the L1 oscillator pushes the audio frequency higher then the L2 oscillator pushes the audio frequency lower which would be a 180 degree shift for the audio frequency" as phase shifting is "technical" and, apart from which,the whole statement is completely and utterly wrong in every possible way! - Subtracting one frequency from another to determine the audio frequency is comparatively non-technical, and is correct.
Fred.