"Digital Theremin we should not discuss in this thread wich is dealing with analog technique and basics." - JPascal
Fair enough, but I brought it up because that is the mathematical solution you are looking for, whether analog or digital.
"But how does linearity depend on the moving path of the hand? May this be a way to linearize at near distance? What about this simple thougt here?
Shifting the hand path a bit parallel to the direct way you will stretch the hand to antenna distance, more in the near than at wider distances. The stretching factor is obtained in a very simplyfied assumption by a square root function from pythagoras."
If you're suggesting that, to improve near-field linearity, players should not address the antenna directly, then you will probably need to supply them with a "dummy" non-conductive antenna next to the real one as a visual target. But I don't think they would like that because it would look odd, and things like side-to-side hand movements for vibrato might not work the same, and you are asking them to tightly control two axes of movement rather than one.
But the real questions are:
1. Can the Pythagorean relation actually linearize the near-field?
2. If so, will this hurt the mid-field linearity?
You already have enough data to answer this yourself in a spreadsheet. Or set it up physically and gather the data. I (and others) have looked into linearizing a non-EQ Theremin oscillator response and I've found only one that really works (mathematically) but you may be luckier / smarter. I will say that the presence of the EQ inductor and the secondary resonance it brings makes the analog variant much more difficult to tune, setup, and own. A variable capacitor right at the antenna is one way to do it (as Theremin did and Bob Moog did with his early designs) but there are actually three resonances you're dealing with so a single tuning "knob" won't cut it.